Adventure, Bosses, Blocks!
Release Date: 17th May 2011
Developer: Re-Logic
Genre: Side-scrolling sandbox-action-adventure-RPG (very cross genre huh?)
Mode: Single/Multiplayer
Version: 1.0.5
Terraria inevitably gets compared to Minecraft and I’ve done a bit of that in this review. All told that’s fair enough as both are exploration-rich sandbox games. However, it may do injustice to Terraria. For as a Minecraft clone, Terraria is pretty awful. It’s simple graphically, 2D and the building scope is limited. But, you see, Terraria shines because it has grown beyond a simple Minecraft clone. It truly fleshes out the sandbox genre by offering something new. Terraria crosses the fun of platform games with the sandbox concepts and as such is more combat intense and rewards exploration more than Minecraft does.
Terraria, frankly, is even more unforgiving to a fresh player than Minecraft was. You really need to build a basic shelter pretty damn quick and it’s not quite obvious how everything works. Fortunately an NPC, the Guide, will help you in this area. The community is quite active and, like Minecraft, the wiki is a super-important read. If you’re the gung-ho explorer type it doesn’t take long to discover than the corruption biome is cruel to newbies.

In terms of complexity Minecraft easily wins out due to things like redstone and the 3D nature. However, Terraria probably has more item variety and certainly has more different mobs to face, approximately 30, including 4 or so bosses. A real seller for me was the inclusion of Silver which I adore.
Terraria has an alchemy system which comes in very useful, especially for healing.
There’s also some very nice touches. One of them is the Bloodmoon where the moon turns to blood and an awful lot of evil walks the earth. During Bloodmoon zombies can open doors. There’s a similar event called Goblin Attack which is fairly self-explanatory.
Another nice touch is Mana which is done in a brilliant way via falling stars. Hello Notch, paying attention? This leads to spells and all the fun that entails.
The last nice touch I thought was that Terraria has NPCs and they are even useful, mostly as traders.

Oh BTW if you’re wondering how to pause Terraria you just have to switch focus out of the game. Doesn’t work in multiplayer though, of course.
Terraria is a fairly difficult game, especially as you first adapt to the game mechanics. It’s even worse if you’re not used to platform style games with the jumping around being a problem I experienced. As you get used to it though the difficulty sharply reduces and really boils down to where precisely you go and explore and if you feel like tangling with the game bosses. The more you explore, the more new and difficult areas you will find.
Terraria offers positive entertainment via the innovative cross of platform with sandbox play. There’s some scope for creativity, as for all sandbox games, and there’s a lot to discover.
Terraria is built like a 16-bit sprite based side-scrolling platform game. The graphics are basic and 2D which you can see from the screenshots. The only real complaint with the graphics is how difficult it is to spot ores. Iron ore, in particular, is just a shade redder than stone making is a bit of an eye-popper to find. Actually come to think of it an option to make all the graphics a bit bigger would be very welcome.
Terraria’s lighting is quite dynamic compared to Minecraft. Sparks fly out and plants pulse with light.
The music is a different style than what I’ve heard before and really I quite enjoy it even after many hours of play. The sound effects are mostly good and come in useful in many cases.
Terraria runs on Windows only via Steam for $US 9.99. It may come for the iOS or Xbox in the future.
In the end, Terraria puts adventure first and crafting second, unlike Minecraft. As such it plays quite differently and can be quite a lot of fun.





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