Blizzard Entertainment has released many successful games in the past. Diablo, Diablo II, Starcraft, the Warcraft series and naturally World of Warcraft.
In the past.
Their most recent release from last year, Starcraft 2 scored well in Metacritic getting 93 out of 100 in the metascore and 8.2 out of 10 for the user score. Yet it mainly scores well for gameplay balance and pretty graphics. The actual play is much the same as from the original Starcraft released way back in 1998. In other words, it’s boring to those who have seen it before.
Blizzard are very good at getting the most out of their games financially. The most obvious are those virtual pets sold in World of Warcraft, but there’s an enormous line of figurines, card games, books, keyboards and so on. Starcraft 2 requires you to effectively buy three separate full priced games.
Making money is, of course, part of the games industry and I have no problem with that apart, perhaps, from the excess greed companies like Blizzard display. But the problem with such a brilliant money milking machine is it only works if people want what Blizzard offers.
I suspect it’s all starting to go sour.
Let’s face it, World of Warcraft has been very successful but it’s now quite ancient. It is slipping in the competition against better but less established Massive Multiplayer Online games (MMOs). Once it led the way in mmorpg.com’s gamerankings. Today it only scored 7.72 out of 10, lower than many leading MMOs. Lower than Everquest! There has also been a small but sustained dip in subscribers, down from the high of 12 million to 11.4 million. As Blizzard tries to update the game because people want something new, they alienate longer term players who find the older system appealing. It’s a difficult balance. One they seem to hope to plug with more frequent updates. Note in that article I took the answer to be ‘yes’ to the idea of the updates being lighter in content.
My experience with World of Warcraft included being ‘hacked’ which was certainly no fun. It took many days to fix with a deluge of confusing, conflicting emails along with imperious, unrealistic demands and accusations. Couple this with the actual game experience in, say, the Player versus Environment (PvE) dungeons and raids. It is now so dumbed down and so clockwork that all the fun has been squeezed out until you are left with what? Work? Unpaid work? No! Work that you pay for. If the dungeon is not clockwork, due to a newbie or some in-game issue, you realise that sometimes people who accompany you on these exciting adventures are lowlifes with the manners and honour of a dead rodent. Attitudes encouraged by the system Blizzard has designed. Is it any wonder people are leaving?
Diablo III is coming. Much like Starcraft II was coming. One day. Eventually. Maybe even this year. Still Starcraft II did arrive, likely Diablo III will too but will it be the same lack of inspiration we usually see from Blizzard these days?
It will be interesting to see if Blizzard can turn the Behemoth into future profit, or if it will begin to sink. What do you think?
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